Download Nuclear Throne Update 98 Free For Mac
Nuclear Throne Free Download CroHasIt – Download PC Games For Free Download Nuclear Throne for FREE on PC – Released on Dec 5, 2015, Learn how to download and install Nuclear Throne for free in this article and be sure to share this site with your friends. Nuclear Throne Overview Nuclear Throne is a post-apocalyptic roguelike-like top-down. Download Nuclear Throne Mobile free for android. Download Nuclear Throne Mobile v1.8.0. Older versions: to show. Request an update. Subscribe to updates. Recommend to download. Dungeon Dash: Arcade. Terra Fighter 2 Pro. Monster Bricks Killer. Big Farm: Mobile Harvest – Free Farming Game.
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If you're looking to expand that insurmountable gaming backlog still further, then perhaps you might like to glance in the direction of the Epic Games Store, where once again a bony finger beckons through the crack in the curtain with the promise of more free games. And this week your freebie options are Ruiner and Nuclear Throne.Nuclear Throne, of course, is developer Vlambeer's acclaimed rogue-like top-down shooter, in which bullets, and a procession of gun-toting post-apocalyptic mutants, reign supreme.Eurogamer's Christian Donlan called it, 'Vlambeer's most luxurious game' when he took it for a spin back in 2014, describing it as 'perhaps the team's most demanding and multi-layered, too, throwing a tactical, almost strategic element into the mix behind all that shooting.' After a string of larger games (including the excellent roguelike shooter Nuclear Throne), Vlambeer are getting back to their roots.
At PAX West last weekend, the tiny studio with the big screen-shake effects had an interesting prototype on show – an arcade arena shooter with simple controls and an unusual puzzle-like spin.Vlambeer are getting right back to the score-chasing roots of videogames here, minus watching all your 20p coins mysteriously vanishing. A spaceship zaps aliens in a single-screen arena, but the enemies you shoot determine where and when the next wave spawns.
IGN caught some of the game (as well as developer Rami Ismail to explain it) at the show, and you can see it in action below.(more). Vlambeer’s Rami Ismail (Nuclear Throne, Ridiculous Fishing) is one of the nicest people in the industry. When he’s not hammering away at the code-forge, he’s travelling the world, meeting new people and advocating diversity in games. Recently, he swung by Barcelona to moderate talks at industry conference Gamelab.
While he was there, he found the time to give a few interviews, including a particularly interesting (and lengthy) one to Dean Takahashi of VentureBeat’s games division, wherein he detailed the problems faced by both sides of the industry today.(more). Vlambeer's Nuclear Throne, a 'lightning-fast top-down roguelike shooter in which squidgy mutants vie for possession of the eponymous throne,' came out a couple of years ago to widespread acclaim.
We scored it 90/100 in our review, and it enjoys an 'overwhelmingly positive' user review aggregate on Steam. It also wore out the developers pretty thoroughly.' Nuclear Throne took a lot out of us, and when we finally released the current U98 over a year and a half ago, we were all entirely exhausted,' Vlambeer co-founder Rami Ismail said last week. 'Since then, we've slowly been finding our footing again, and now that we're feeling creative again, we decided to return to form with an long-long-long-awaited final major update to Nuclear Throne for PC, Mac, and Linux.'
That would be Update 99, which dropped yesterday, developed alongside Nuclear Throne Together mod creator YellowAfterlife. It doesn't add any new content, but 'it is nevertheless significant,' bringing improved performance, easier modding, and 'a lot of quality of life and balance fixes.' 'We're excited to have one more update art by the phenomenal Justin Chan, we're excited to see the meta change once more, and we've genuinely missed seeing your responses to our silly development antics,' Ismail wrote. 'We are eternally thankful for your patience, and your sense of enthusiasm and community for the game.' The rad roguelikelike shoot ’em up Nuclear Throne has launched what developers Vlambeer are calling its “final major update”.
This comes almost two years after Nuclear Throne launched out of early access. Update 99 brings balance tweaks and buckets of bug fixes, improves the game’s performance, and should make modding easier.
It doesn’t add gobs of new content but is intended to tidy up odds and ends to leave Nuclear Throne in a fit state for posterity. Well, mostly – it does seem to have a nasty little bug wiping progress for some players. Maybe wait a bit, just to be safe. It's been a long time, and as you all probably noticed, Vlambeer has been in somewhat of a hybernation state. Nuclear Throne took a lot out of us, and when we finally released the current U98 over a year and a half ago, we were all entirely exhausted.
Since then, we've slowly been finding our footing again, and now that we're feeling creative again, we decided to return to form with an long-long-long-awaited final major update to Nuclear Throne for PC, Mac, and Linux.We've hired YellowAfterlife (the creator of the Nuclear Throne Together mod) and worked closely with community members and feedback to create an update 99 that is worthy of the wait. While we want to stress that you shouldn't expect new content for this update, it is nevertheless significant: the game performs significantly better, is easier to mod, and a lot of quality of life and balance fixes have been introduced.We're excited to have one more update art by the phenomenal Justin Chan, we're excited to see the meta change once more, and we've genuinely missed seeing your responses to our silly development antics. We are eternally thankful for your patience, and your sense of enthusiasm and community for the game.As such, we're announcing an AMA over on the official Nuclear Throne Reddit for November 6th, and Update 99 will release at some time near the end of the AMA. Nuclear Throne is the rare game that I fail at over and over again, but keep coming back to. It s such a satisfying twitch shooter that I m constantly on edge and terrified for my life in the later levels our review very accurately describes it as a roguelike shooter of insidious grace and flexibility, with every single moving part a source of terrible fascination. When I saw an online multiplayer mod pop up last week, I was immediately compelled to play it what better way to alleviate the stress of an intense roguelike than to have a friend there to help? What an innocent though that was.Nuclear Throne Together works shockingly well, and is a ton of fun, but if anything, it makes the game more stressful and frenetic.
My co-op partner Tom Marks can attest to that, as I spent most of the later levels in our sessions shouting oh god oh god oh god as everything on the screen exploded constantly. We exploded a lot of stuff, Tom and I. It was a good time, and co-op adds an interesting strategic twist you won t find in single-player. When your partner goes down, the game gives you a limited window to revive them and split your HP. If you leave them down, you start taking damage and die yourself. We ride together, we die together.
Mutant freaks for life.I m still a little amazed that this mod exists. Nuclear Throne shipped with local co-op for two players on the same PC. Nuclear Throne Together takes that mode and brings it online, with full Steam integration (friends list, invites, etc.). I m no programmer, but I m pretty sure writing solid netcode for someone else s game especially when the source code for that game isn t publicly available is a hell of a task. Modder Vadim wrote on his website: Should you have an impression that reverse-engineering an existing large game to poke few thousand new lines worth of code into it isn't a bad idea it very well is.Oh, and that s not all it does. As Vadim wrote, Nuclear Throne never was a coop-centric game, and thus coop mode didn't receive enough attention, remaining ridden with various small bugs. This mod changes that, fixing pretty much every known issue, and giving coop some much-needed polish.
He also fixed some other game bugs while he was at it.From my hands-on time with the mod, it worked perfectly about 90% of the time. In a few moments of heavy action, with tons of explosions going off on-screen, Nuclear Throne lagged to the point of entirely freezing up.
This happened about four or five times across three runs (we even made it to the Throne in one of them!) and usually lasted a handful of seconds before clearing up. I believe both of us were on stable connections, though Vadim notes that the mod requires somewhat-low-latency (100ms delay / 200ms ping) connection for comfortable play and Comcast could be to blame for our little lag spikes. Either way, they didn t get in the way of us having fun. For the majority of our time playing Together, it was smooth shootin.I hope this mod is the sign of a co-op naming trend, by the way.
Don t Starve Together, Nuclear Throne Together it s just such a nice way to say two-player. Grab the mod here. Nuclear Throne is the rare game that I fail at over and over again, but keep coming back to. It s such a satisfying twitch shooter that I m constantly on edge and terrified for my life in the later levels our review very accurately describes it as a roguelike shooter of insidious grace and flexibility, with every single moving part a source of terrible fascination.
When I saw an online multiplayer mod pop up last week, I was immediately compelled to play it what better way to alleviate the stress of an intense roguelike than to have a friend there to help? What an innocent though that was.Nuclear Throne Together works shockingly well, and is a ton of fun, but if anything, it makes the game more stressful and frenetic. My co-op partner Tom Marks can attest to that, as I spent most of the later levels in our sessions shouting oh god oh god oh god as everything on the screen exploded constantly. We exploded a lot of stuff, Tom and I. It was a good time, and co-op adds an interesting strategic twist you won t find in single-player. When your partner goes down, the game gives you a limited window to revive them and split your HP. If you leave them down, you start taking damage and die yourself.
We ride together, we die together. Mutant freaks for life.I m still a little amazed that this mod exists. Nuclear Throne shipped with local co-op for two players on the same PC. Nuclear Throne Together takes that mode and brings it online, with full Steam integration (friends list, invites, etc.). I m no programmer, but I m pretty sure writing solid netcode for someone else s game especially when the source code for that game isn t publicly available is a hell of a task.
Modder Vadim wrote on his website: Should you have an impression that reverse-engineering an existing large game to poke few thousand new lines worth of code into it isn't a bad idea it very well is.Oh, and that s not all it does. As Vadim wrote, Nuclear Throne never was a coop-centric game, and thus coop mode didn't receive enough attention, remaining ridden with various small bugs. This mod changes that, fixing pretty much every known issue, and giving coop some much-needed polish.
He also fixed some other game bugs while he was at it.From my hands-on time with the mod, it worked perfectly about 90% of the time. In a few moments of heavy action, with tons of explosions going off on-screen, Nuclear Throne lagged to the point of entirely freezing up.
This happened about four or five times across three runs (we even made it to the Throne in one of them!) and usually lasted a handful of seconds before clearing up. I believe both of us were on stable connections, though Vadim notes that the mod requires somewhat-low-latency (100ms delay / 200ms ping) connection for comfortable play and Comcast could be to blame for our little lag spikes. Either way, they didn t get in the way of us having fun. For the majority of our time playing Together, it was smooth shootin.I hope this mod is the sign of a co-op naming trend, by the way. Don t Starve Together, Nuclear Throne Together it s just such a nice way to say two-player. Grab the mod here. It's been a while, but update 98 finally seems ready.
While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next few weeks we'll work on update 99, which will fix any issues that come up as 98 rolls out.Most of Update 98 is balancing and fixes to issues introduced in 97, but the biggest change is the re-introduction of the Thronebutt thronebutt.com meta-leaderboards. First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements.While we're not allowed to go into specifics due to legalities and the like, we can easily say that this was by far the most successful launch in the history of Vlambeer, and such an enormous part of that was all of you on social media.It was also by far the biggest launch we ever did, and that does mean that we're learning as we go. We're super thankful for your patience, and we're going to continue updating the game to address some issues in terms of balance, fix some things that came up before the launch and some new things that came up after it, restore Daily/Weekly functionality, and polish just a tiny bit more.We're going to switch things up a bit now that we've reached home from PSX, release status on the game, and update 97 in our long history of updates. We'll be lowering the frequency of updates and livestreams permanently, although we'll have more information on what happens on our Twitch channel in the future.
For this update, we're introducing some balancing tweaks, a lot of crash and hang fixes and introducing Steam Cloud.Update 97 should also address problems with OSX and Linux builds on certain configurations, and if everything went OK, nobody should ever have to touch options.ini again. We also learned to never make the default pause menu option 'Quit to Menu'. Sorry!For next update, we're going to transition the Dailies and Weeklies over to new servers, hopefully restoring those to full function for the first time after the launch. Let us know if you run into any new bugs or problems.Balancing. A lot of tweaking to the enemies spawning on loop. This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn't muster the energy.
We're really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into. Please note that this build was uploaded from the PSX showfloor, and didn't get the normal amount of PC/Mac/Linux testing it would normally get to get it to you as soon as possible after the announcement. We're finally allowed to announce what we've all been so ridiculously busy with - we have just launched Nuclear Throne on PlayStation 4 and PlayStation Vita at the PlayStation Experience in San Francisco.
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The entire team is here, and we hope to be able to do a livestream somewhere later today, if we can find a place with good internet. Keep track of our Twitter (@Vlambeer) to see if that works out!That means we're also changing the status of Nuclear Throne on Steam to 'released'. As we promised, the game will launch at a pricepoint of $11,99 without any discount or sales, continuing our stance of not discounting the game during Early Access. We also want to emphasize that this release doesn't mean that no more updates will happen. It's a formality we had to get out of the way, and we're aware of the issues and problems on PC. We're working to fix those.Much of the work that we did on the PlayStation version also indirectly benefits the PC version, like performance optimalisations and improved controller support. Sadly, every time we pushed an update for PC, something would've just broken.
We're going to solve those issues as soon as we can, and although 96 was supposed to launch this past week, it seems that now PlayStation's pressure is out of the week, early next week is super doable.I've been writing a small press release, but halfway through I realized I wrote it as if I was writing an announcement post to you all. So instead of sending this as a press release, I'm posting it here with some minor tweaks.Today, we're celebrating the launch of Nuclear Throne - a game that has been in Early Access on Steam for the past two and a half years, enjoying 95 weekly updates and two development livestreams a week.
It has, to date, sold over 150,000 copies on PC, Mac and Linux. During its development, you've directly helped popularize the idea of livestreaming commercial game development on livestreaming service Twitch (which has since introduced a ‘creative’ subcategory), and Nuclear Throne became the first game ever available for sale through subscription to a channel on the service.During the interviews we've been having for launch, the one thing that kept coming up was how Nuclear Throne is well-regarded for its supportive community, and your constructive, considerate and helpful attitude.
Not only did you create a lively forum, you also hosted expanded leaderboards, weekly contests, a fan-Wiki and even weekly update videos for the game. Before the game reached this ‘launch’, Nuclear Throne had a fan-organized world championship and unofficial mods.
Without the community, we wouldn’t have been able to make the game into what it is today.We’re also extremely proud of what we’ve achieved with the game itself. Nuclear Throne’s unique blend of fast action and roguelike gameplay has already coined the term ‘Thronelikes’ – games like Enter The Gungeon and Downwell have taken inspiration from the game and made beautiful new games that we love to play. We introduced the idea of ‘Weeklies’, a subversive variant of daily shared challenges that are infinitely replayable for practice during the weekend. Most of all, we’re proud of the gameplay, the world and our mutant heroes and foes: we’ll miss Fish and Crystal and the rest of the mutants.It’s going to be really strange to wrap up on Nuclear Throne. For the past 33 months, every week for the two of us at Vlambeer and the four freelancers we worked with, we’ve had a very consistent schedule. On Monday, we read feedback and made a plan, on Tuesday we’d livestream, on Wednesday, we’d work, on Thursday we’d livestream, on Friday we’d wrap up, on Saturday we’d release an update and we’d hotfix the build or sleep on Sunday.
We’d absorb the feedback and community enthusiasm and immediately repeat the cycle. We’ve become good friends with many people in the community, and we hope that they’ll stick around for the future.For us, life will feel strangely empty for a while without that constant loop at the top of our mind. It’s a very bittersweet moment, and we hope we’ve done the community proud. They have given us a lot, and we hope we’ve repaid their trust and time and patience.As for what’s next for Vlambeer, it’s hard to tell right this moment. We’re going to support Nuclear Throne for a bit, as we’d like to see how the game performs on PlayStation platforms, and see if there are any outstanding issues on the PC version.
We also feel like we should take a break and revisit our earlier projects and see if they require some polish, touchups, updates or re-releases. Nuclear Throne was by far our biggest and most intensive project, but our goal was never to make ‘bigger’ games. Our goal is to make better games. We’ve learned a lot making our first roguelike, the first game we’ve made with the sheer scope and size of Nuclear Throne, and we’re eager to find out how that new knowledge applies to future –probably somewhat smaller- projects for the foreseeable future.As for the team, it’ll eventually be splitting up again. Vlambeer always works with friends and freelancers beyond our two core team members.
Paul Veer, the artist who is entirely responsible for the visual style of Nuclear Throne, is going to work on some of his own exciting projects. Joonas Turner, our SFX designer responsible for the explosions and other less important sounds in the game, is already swamped with a dozen new projects.
Jukio Kallio, the amazingly talented musician responsible for the soundtrack of Nuclear Throne, will be releasing the Nuclear Throne OST in the nearby future. Finally, promo artist Justin Chan will be continuing studying art.
As for me, I’ll be keeping track of Nuclear Throne’s community and working on addressing any issues the influx of new players might bring. For what it’s worth, Vlambeer designer J.W.
Has already been pitching new game ideas.For now, we’re going to take a nap, and then back to work. We'll chat to you soon.
It's been a while, and we apologize for that. There was no way we were going to finish this update in a week, so instead we took our time and tackled some long-overdue isues. This update is going to be a rough one, so strap in. We're really getting close to wrapping up, and port of that was rewriting a lot of code from the ground up. We've redone most of the leaderboard, rendering and collision code, changed to a new way of creating the executables that'll perform better on low-to-mid-end computers, and we've added a ton of features.We've also, very likely, broken the game in dozens of ways. Over the past few weeks, we've worked with many of you in our community to fix as many bugs as possible, but it's time to throw the build out there and get numbers instead of focused feedback.With this update comes a bunch of new stuff. You can now set your keyboard controls in the options menu (since you've all got a save game, you might want to delete that or bind every control to something), we've added a 'stream key' functionality that is a work-in-progress, and we've finally integrated achievements.Please, please, please let us know if you run into any problems.
We specifically need crash logs and other hanging bugs, but anything you see that looks odd compared to Nuclear Throne as you know it is welcome.Features. Audio balancing! As you all might've noticed, update 95 has been delayed. We apologize for that. We really tried, but at this point most of the team is tired from that enormous sprint we did from update 92-95, and needs a little bit of time in recovery mode.Normally, one of us would pick that up, and work on the game alone for a few days, but that's not really possible anymore. We've reached a point where most of the things we're creating are balancing, polish, and this week mostly integrations into the Steam ecosystem (which some of you noticed) - which just takes a bit more time than we'd want, and is not not something you can just release half-working because we're working with someone else's code.We're aware of some bugs that prevent the ending from triggering, and we hope you know that if we saw a possibility to fix that now, we would've done so already.
The code that is in this build is too structural to put out half-finished.It seems an update is a few days out at least, so we might delay #95 or even decide to skip, and give us time to get everything proper hopefully before next weekend.Sorry. As you might've noticed, we've been pulling off some huge updates lately. We've been working extremely hard for basically months now, and you can see the results: Nuclear Throne is getting very close to being a finished product.
Update 94 is probably the last enormous update, as after this we'll be slowing down, carefully wrapping up the ride and smoothly sailing into release. This means we're close to entering a relatively quiet phase where we spend all the time we need making sure NT doesn't break when you look at it.We'll jump right in with what most excites us: Weeklies.Weeklies run every weekend from the first minute of Saturday until the last minute of Sunday UTC, and are basically seeded runs with a set loadout.
Your character, crown, and starting weapon are all fixed, and you won't find a single Crown Vault in your runs. The thing is, you can play a weekly as much as you want until the time runs out. You can try optimizing your route, mutation picks, and strategies, but also master some of the quirks specific levels throw at you. Every weekend will bring a new Weekly, and a new weekly leaderboard to conquer.Besides that, there's just too much to list here. The first weekly should've started right about 40 minutes ago. Go have some fun!Features. Weeklies!.
New settings! You know what that is? That's Rogue's voice.
Congratulations everybody! Not only does every Nuclear Throne character now have a voice, but this game has now officially been in Early Access for two years, and we've also just reached the final balance and polishing phase! This week was spent just cranking out details and polish, and finally implementing long awaited content! Either way, it's probably safe to say this is the biggest update we've ever done.Feature. A voice for Rogue and all other remaining characters!. A new save file system. This means we hopefully won't have to clear your save files anymore!
As a side effect, we've decided to remove the Unlock All button. What you unlock now is (probably) yours forever. Unless you hit the delete button. Obviously. Your loop streaks are now stored and displayed in the stats screen.
In this game of thrones, you mutate or you die. Horribly., a wild roguelike where you mutate your way to the throne of a post-apocalyptic world, is available now DRM-free on GOG.com for Windows and Mac (with a Linux version also on its way).Apocalypses tend to be volatile and unpredictable, but if there's one thing you can count on, it's that once they hit, there's going to be a chaotic struggle for supremacy. What better way to get ahead in this race than with flexible mutant powers and an overpowered arsenal at your disposal? The Nuclear Throne is ripe for the taking, so grab one of the 12 available characters, exploit their unique abilities, and exterminate your opponents. Mutate your limbs in imaginative ways and create incredibly fun combos (of powers and weapons) to survive the frozen cities, underground labs, and vast deserts filled with radiation-fueled enemies.
Just make sure to wash your hands afterwards. Assuming you even have hands.So go out on a limb here and let radiation grant you the power to claim the, DRM-free on GOG.com.PLEASE NOTE: Daily and Weekly challenges are NOT available in the current version of the game but will be added in the future. Tremere110: Actually they never fixed that bug. It still exists in the steam version as well. The devs said they would fix it as soon as they finished Nuclear Throne - but I'm not holding my breath.EDIT However, I don't think 'we don't care about our game at all' is much better than 'we don't care about the GoG version'. I'm not saying I don't believe you, but do you have a link to where they came out and said it?In addition to the messed up launch of this game here on GOG, Vlambeer's attitude towards Luftrausers (which I otherwise really liked) has left me with a bad taste in my mouth. Who's to say that there's not a similar game breaking bug in this game that they say they'll fix after their next game is out?
Tremere110: Actually they never fixed that bug. It still exists in the steam version as well. The devs said they would fix it as soon as they finished Nuclear Throne - but I'm not holding my breath.EDIT However, I don't think 'we don't care about our game at all' is much better than 'we don't care about the GoG version'. On Steam, there is a beta patch that fixes the issue.
I caved and bought the game (on sale, at least) on Steam to try it and finished the problem mission using the beta patch. However, they sure are taking their sweet time to package it into an official patch. Rami Ismail is saying it is not fixed for Steam and GOG because they haven't bothered to release an official patch for the game even though the fix does indeed exist. With Nuclear Throne out of the way, maybe he'll be good on his word and get it over with.
Better late than never, I guess.Nuclear Throne looks interesting. I'll wait for a good sale, though. $12 is a lot to ask for all things considered.
Crosmando: It's such a shame that these 'rogue-lites' have become more prolific and popular than actual roguelikes. Yet more evidence that the majority of gamers have bad taste.Also why is this not on GOG yet?/ I share some of your annoyance (especially when it comes to the terminology), but I'm not sure it's such a bad thing. The overwhelming success of roguelites is the reason behind the surge in interest for actual roguelikes.
All these free (and mostly Free) games getting 'Steam releases' likely wouldn't have happened if the only audience were the same people who've played them since the eighties. It's a shame that some will likely never get into roguelikes proper, but for the rest, roguelites might serve as a gateway drug, and the popularization of (some of) the mechanics makes it easier to adjust to the actual thing.Speaking of game store releases, I don't see the point. People who don't play games if they're not on Steam, those I get. They're mentally troubled people, it cannot be helped.
But in the DRM-free / not tied to a single vendor land, just download the game and donate if you enjoy it. Hyperagathon: I share some of your annoyance (especially when it comes to the terminology), but I'm not sure it's such a bad thing. The overwhelming success of roguelites is the reason behind the surge in interest for actual roguelikes. All these free (and mostly Free) games getting 'Steam releases' likely wouldn't have happened if the only audience were the same people who've played them since the eighties. It's a shame that some will likely never get into roguelikes proper, but for the rest, roguelites might serve as a gateway drug, and the popularization of (some of) the mechanics makes it easier to adjust to the actual thing.Speaking of game store releases, I don't see the point. People who don't play games if they're not on Steam, those I get. They're mentally troubled people, it cannot be helped.
But in the DRM-free / not tied to a single vendor land, just download the game and donate if you enjoy it. Hear, hear!: ). ForsakenEagle: On Steam, there is a beta patch that fixes the issue. I caved and bought the game (on sale, at least) on Steam to try it and finished the problem mission using the beta patch.
However, they sure are taking their sweet time to package it into an official patch. Rami Ismail is saying it is not fixed for Steam and GOG because they haven't bothered to release an official patch for the game even though the fix does indeed exist. With Nuclear Throne out of the way, maybe he'll be good on his word and get it over with.
Better late than never, I guess.Nuclear Throne looks interesting. I'll wait for a good sale, though. $12 is a lot to ask for all things considered. I have luftrausers on steam and can confirm the bug exists there. Don't have the GoG version but not willing to spend money on a broken product to try either. I'm not getting burned again.
Go fix your overdue bugs in your previous games before I consider buying another. Yeah, is fixing that problem really that big of a time-sink for them? Someone mentioned that a beta-patch exists. How much more work could it possibly be to go one more step and make an official patch? I get that there are hours of testing that would need to be done for it, but really, in the grand scheme of things, a little show of good will would go a long way. Reputation has great value, but it needs to be earned.